Citation: Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 11, pages 1283–1290 (2017)
Abstract. The realistic simulation of cloths is nowadays a key to produce good-quality, authentic graphical visualizations of various fabrics, such as characters' garment elements, flags or curtains. This can be computationally expensive, more and more as number of particles, which fabric is divided into, increases. The solution to this matter was to use GPU -- Graphic Processing Unit and perform all calculations on this device. On PC platform, this technique proved to be much faster than the standard CPU approach. The main purpose of this work is to check whether this solution could also be introduced on the mobile devices. Most of them nowadays also have their own specialized GPU chips, but will they prove to be computationally faster than mobile CPUs? Is it possible and worth one's while to create visually appealing and efficient cloth simulation here? And how big is the difference between PC and mobile platform in GPGPU performance? This paper answers these questions.
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