The functional design method for buildings (FDM) with gamification of information models and AI help to design safer buildings
Jukka Selin, Markku Rossi
DOI: http://dx.doi.org/10.15439/2018F162
Citation: Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 15, pages 907–911 (2018)
Abstract. We have developed a method that enables better taking into account of need of space of actions of moving objects in a building when Building Information Modeling (BIM) is used. The 3D spatial objects for real space requirements of actions created with our method can be used with various design tools as such in dimensioning or to generate video game colliders defining the need of space. Together with the gamified model of the structure from BIM they enable dimensioning in designs and simulations. We can dimension spatial objects for example related to safety. There are a lot of needs and applications for our methods. It is possible to design buildings and other structures that fit their purpose well.
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