Citation: Proceedings of the 2019 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 18, pages 705–709 (2019)
Abstract. Gamification is applied in different information systems to motivate the users and make their experience with the system richer and more engaging. Gamification employed in e-guides aims at enhancing the process of visiting a tourist attraction. Even though each tourist attraction is unique and requires an individual gamification scheme, similarities in the components and procedures used to develop such schemes led to the development of a generic e-guide gamification framework. One of its main principles is to store the gamification rules as a content separate from the engine to process them. This way, the rules can be easily edited by subject matter experts. This paper describes a visual rule editor developed to facilitate this process.
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