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Proceedings of the 16th Conference on Computer Science and Intelligence Systems

Annals of Computer Science and Information Systems, Volume 25

A Practical Solution to Handling Randomness and Imperfect Information in Monte Carlo Tree Search

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DOI: http://dx.doi.org/10.15439/2021F3

Citation: Proceedings of the 16th Conference on Computer Science and Intelligence Systems, M. Ganzha, L. Maciaszek, M. Paprzycki, D. Ślęzak (eds). ACSIS, Vol. 25, pages 101110 ()

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Abstract. This paper provides practical guidelines for developing strong AI agents based on the Monte Carlo Tree Search algorithm in a game with imperfect information and/or randomness. These guidelines are backed up by series of experiments carried out in the very popular game - Hearthstone. Despite the focus on Hearthstone, the paper is written with reusability and universal applications in mind. For MCTS algorithm, we introduced a few novel ideas such as complete elimination of the so-called nature moves, separation of decision and simulation states as well as a multi-layered transposition table. These have helped to create a strong Hearthstone agent.

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