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Annals of Computer Science and Information Systems, Volume 8

Proceedings of the 2016 Federated Conference on Computer Science and Information Systems

A* Heuristic Based on a Hierarchical Space Model Extracted from Game Replays

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DOI: http://dx.doi.org/10.15439/2016F104

Citation: Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 8, pages 2130 ()

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Abstract. The paper presents a new method of building a hierarchical model of the state space. The model is extracted fully automatically from game replays that store executed plan traces. It is used by a novel approach for estimating the distance between states in a state-space graph. The estimate is applied in the A* algorithm as a heuristic function to reduce the search space. The method was validated using the game Smart Blocks. It is a testbed environment for studying methods that benefit from game replay analysis. The proposed heuristic is dedicated to difficult classical planning problems, for which problem-specific or automated heuristics are difficult to obtain.

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