Logo PTI
Polish Information Processing Society
Logo FedCSIS

Annals of Computer Science and Information Systems, Volume 8

Proceedings of the 2016 Federated Conference on Computer Science and Information Systems

Adopting collaborative games into Open Kanban

,

DOI: http://dx.doi.org/10.15439/2016F509

Citation: Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 8, pages 15391543 ()

Full text

Abstract. The crucial element of any agile project is people. Not surprisingly, principles and values such as``Respect for people'',``Communication and Collaboration'',``Lead using a team approach'', and``Learn and improve continuously'' are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. As a Lean initiative, it is also not as well defined process framework as Scrum or XP. Therefore, inexperienced Kanban teams may feel a bit lost. To face up to these challenges, we proposed an extension to Open Kanban, which contains a set of 12 collaborative games. The feedback received from three Kanban teams who leveraged our extension in commercial projects, indicates that the adopted collaborative games improved participants' communication, commitment, motivation and creativity.

References

  1. Ahmad, M.O., Markkula, J., Oivo, M.: Kanban for software engineering teaching in a software factory learning environment. In: World Transactions on Engineering and Technology Education vol. 12(3), 2014, http://dx.doi.org/10.1109/EDUCON.2014.6826129
  2. Anderson D.J.: Kanban: Successful Evolutionary Change for Your Technology Business. Blue Hole Press, 2010
  3. Baskerville, R., Myers, M.D.: Special issue on action research in information systems: making IS research relevant to practice—foreword. In: MIS Quart 28(3), pp. 329–335, 2004
  4. Davison, P.: Group Warmup and Team Building Activities. 2009
  5. Davison, R.M., Martinsons, M.G., Kock, N.: Principles of Canonical Action Research. In: Inf. Syst. J. 14(1), pp. 65-86, 2004, http://dx.doi.org/10.1111/j.1365-2575.2004.00162.x
  6. Derby, E., Larsen. D.: Agile Retrospectives: Making Good Teams Great. Pragmatic Programmers, 2006
  7. Gonçalves, L., Linders, B.: Getting Value out of Agile Retrospectives: A Toolbox of Retrospective Exercises. Leanpub, 2014
  8. Greaves, K., Laing, S.: Collaboration Games from the Growing Agile Toolbox. Leanpub, 2014
  9. Grenning, J.: Planning Poker or How to avoid analysis paralysis while release planning. In: Renaissance Software Consulting, vol. 3, 2002
  10. Hammarberg, M., Sunden, J.: Kanban in Action. Manning Publications, 2014
  11. Hurtado, J.: Open Kanban. github.com/agilelion/Open-Kanban, 2013
  12. International Institute of Business Analysis (IIBA): Agile Extension to the BABOK®Guide. Toronto, Canada, 2013
  13. Klipp, P.: Getting Started with Kanban. Kanbanery, 2011
  14. Kniberg, H., Skarin, M.: Kanban and Scrum: making the most of both. C4Media Inc, 2010
  15. Nikitina, N., Kajko-Mattsson, M., Stråle, M.: From scrum to scrumban: a case study of a process transition. In: International Conference on Software and System Process, Zurich, Switzerland, 2012, http://dx.doi.org/10.1109/ICSSP.2012.6225959
  16. Rodriguez, P., Markkula, J., Oivo, M., Turula, K.: Survey on agile and lean usage in finnish software industry. In: ACM-IEEE International Symposium on Empirical Software Engineering and Measurement, Lund, Sweden, 2012, http://dx.doi.org/10.1145/2372251.2372275
  17. Trujillo, M.M., Oktaba, H., González, J.C.: Improving Software Projects Inception Phase Using Games: ActiveAction Workshop. In: 9th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE'14), Lisbon, Portugal, 2014