Simulation of Universal Design by a Functional Design Method and by Gamification of Building Information Modeling
Jukka-Pekka Selin, Markku Rossi
Citation: Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 8, pages 1671–1674 (2016)
Abstract. We have developed a method and a process with which we can simulate the functionality and the space requirements of different actions in buildings. We utilize Gamification of Building Information Modeling (BIM). The system utilises the Functional Design Method of Buildings developed earlier. The essential goal of Building Design is to produce designs corresponding to customers' needs. Many building professionals think that the present methods don't support this target well enough. In our method the electronic CAD model is inserted into a Game Engine and is gamified. Features and limitations that correspond to the reality as exactly as possible are generated for the virtual objects steered in the game by the designers. In addition, the space requirements for the actions performed by a simulated user can be dimensioned by our Functional Design Method. We generate 3D space objects of maximum space requirements for actions from videos of real human actions. The 3D space objects created this way can be Collider Objects used by the designers attending to the Gamification. It is possible to simulate the movements of a handicapped end user that uses different physical aids either alone or together with an assistant in the Building under Design. With a selection of Collider Functionality Game Objects created with the Functional Design Method it is possible to study how well the required actions fit the spaces. The action can be e.g. dressing of the handicapped using a wheelchair in the corridor. We get simulated User Experiences from the rooms under design with our method. This method helps the designers and other Construction Professionals to understand better than before different end users and their needs. The result is buildings that fit the requirements of the users.
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