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Polish Information Processing Society
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Annals of Computer Science and Information Systems, Volume 15

Proceedings of the 2018 Federated Conference on Computer Science and Information Systems

Stereoscopy in Graphics APIs for CAVE Applications

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DOI: http://dx.doi.org/10.15439/2018F223

Citation: Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 15, pages 893896 ()

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Abstract. The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan, but has problems and limitations of its own.

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