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Polish Information Processing Society
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Annals of Computer Science and Information Systems, Volume 18

Proceedings of the 2019 Federated Conference on Computer Science and Information Systems

Playing the Sprint Retrospective

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DOI: http://dx.doi.org/10.15439/2019F284

Citation: Proceedings of the 2019 Federated Conference on Computer Science and Information Systems, M. Ganzha, L. Maciaszek, M. Paprzycki (eds). ACSIS, Vol. 18, pages 871874 ()

Full text

Abstract. In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback indicates that our approach improved developers' communication and made them more willing to attend the meetings.

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