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Proceedings of the 16th Conference on Computer Science and Intelligence Systems

Annals of Computer Science and Information Systems, Volume 25

StarCraft strategy classification of a large human versus human game replay dataset

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DOI: http://dx.doi.org/10.15439/2021F48

Citation: Proceedings of the 16th Conference on Computer Science and Intelligence Systems, M. Ganzha, L. Maciaszek, M. Paprzycki, D. Ślęzak (eds). ACSIS, Vol. 25, pages 137140 ()

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Abstract. Real-time strategy games are popular in AI research and education. Among them, Starcraft: Brood War (SCBW) is particularly well known. Recently, the largest known SCBW game replay dataset STARDATA was published. We classify player strategies used in the dataset for all 3 playable races and all 6 match-ups. We focus on early to mid-game strategies in matches less than 15 minutes long. By mapping the classified strategies to replay files, we label the files of the dataset and make the labeled dataset available.

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