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Position and Communication Papers of the 16th Conference on Computer Science and Intelligence Systems

Annals of Computer Science and Information Systems, Volume 26

Voice Controlled Games – The approach and challenges of implementing speech recognition and voice control in games

DOI: http://dx.doi.org/10.15439/2021F143

Citation: Position and Communication Papers of the 16th Conference on Computer Science and Intelligence Systems, M. Ganzha, L. Maciaszek, M. Paprzycki, D. Ślęzak (eds). ACSIS, Vol. 26, pages 229230 ()

Full text

Abstract. The subject of voice controlled games is quite underrated and exciting. Even though there are not that many papers focusing on that particular subject, we can find many papers describing both, concept of voice recognition, and controlling the game using natural language. The most illustrative example of usage of that kind of control are games in VR/AR/MR and games for people with disabilities. Moreover, almost every game can benefit from voice commands e.g. for controlling the user interface or units in strategy game. Therefore, voice controlled games are an interesting and innovative concept for game designers and developers

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