AI in theatre. Witkacy case study
Marek Średniawa
DOI: http://dx.doi.org/10.15439/2025F8592
Citation: Communication Papers of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), M. Bolanowski, M. Ganzha, L. Maciaszek, M. Paprzycki, D. Ślęzak (eds). ACSIS, Vol. 45, pages 167–174 (2025)
Abstract. The paper presents results of a project involving the use of AI in the creative process in the theatre. As a case study, the plays of the Polish polymath Stanis\l{}aw Ignacy Witkiewicz, aka Witkacy, were considered. The goals were to use AI tools: 1. to draft the author's vision of performances according to his precise original stage directions and to generate character designs and costumes, scenography, lighting and accessories; 2. to generate hypothetical scenes and moreover to reconstruct texts of lost plays. The quality of the content generated by AI was evaluated by a stylometric analysis, confronting it with the original corpus. The project was complemented by a survey conducted among theatre artists to assess the potential usefulness of AI tools.
References
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