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Polish Information Processing Society
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Federated Conference on Computer Science and Information Systems

September 7–10, . Warsaw, Poland

Annals of Computer Science and Information Systems, Volume 4

ISSN 2300-5963

Proceedings of the E2LP 2014 Workshop

ISBN 978-83-60810-64-4 (Web),
978-83-60810-63-7 (USB)

DOI: http://dx.doi.org/10.15439/978-83-60810-64-4

Complete E2LP Workshop (PDF, 3.723 M)

FedCSIS Proceedings

FedCSIS position papers

Preface Preface (hide)

Welcome to the E2LP Workshop Application of Innovative Teaching Methods in Embedded Engineering. It is our great pleasure and honour to hold E2LP Workshop collocated with Federated Conference on Computer Science and Information Systems (FedCSIS) as a part of the Education, Curricula & Research Methods (ECRM) thematic area, taking place in Warsaw, Poland, on September 8–11, 2014. On behalf of the E2LP project Consortium and Workshop Organizing Committee we cordially welcome all participants.

Embedded Computer Engineering Learning Platform (E2LP) is a European FP7 project of three years duration, started in September 2012. These annual workshops bring together partners, associated groups and external interested research groups. The aim is to provide a forum for discussing the concepts of Embedded Systems Education, On-Line Learning challenges, Augmented Reality Interfaces, Supported Teaching and Evaluation of Learning Technology and a general theory of software engineering. The present proceedings will be followed by the last proceedings corresponding to next annual workshop to be held in 2015. The proceedings focus on the outcome of the E2LP project presented through the scientific-technical contributions and aim to be available to a wide scientific community. This workshop provides information about the project structure and different activities around the project with the on-going documentation of the project.

This project deals with challenges in engineering education for embedded systems at university level which requires a complex and multidisciplinary approach involving understanding of various systems based on different technologies and system solution optimizations. The main idea behind the project is to provide a unified platform which will cover a complete process for embedded systems learning. A modular approach is considered for skills practice through supporting individualization in learning. This platform shall facilitate a novel development of universal approach in creative learning environment and knowledge management that encourage use of ICT. New learning model is challenging the education of engineers in embedded systems design through real-time experiments that stimulate curiosity with ultimate goal to support students to understand and construct their personal conceptual knowledge based on experiments. In addition to the technological approach, the use of cognitive theories on how people learn will help students to achieve a stronger and smarter adaptation of the subject. Applied methodology requires evaluation from the scientific point of view in parallel with the implementation in order to feedback results to the R&D.

As a result, the proposed Embedded Computer Engineering Learning Platform will help to educate a sufficient number of future engineers in Europe, capable of designing complex systems and maintaining a leadership in the area of embedded systems, thereby ensuring that our strongholds in automotive, avionics, industrial automation, mobile communications, telecoms and medical systems are able to develop. In such manner, the E2LP intends to increase European competitiveness in the learning process of embedded computer engineering, ensuring further technological and methodological development of the educational approach in this field. In-depth information about the project can be found on the project web page http://www.e2lp.org.

E2LP Workshop Co-Chairs:

Vlado Sruk, University of Zagreb, Croatia

Roman Szewczyk, Warsaw University of Technology, Poland

Miodrag Temerinac, University of Novi Sad, Serbia

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Application of Innovative Teaching Methods in Embedded Engineering

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